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October 18, 2010
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:iconmafubash:
In 3d class we had to create a 3d model of a object that we own. I chose to model my Mario key chain so here it is :)

modeled in Maya
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:iconjomanmercado:
~JomanMercado Nov 29, 2011  Hobbyist General Artist
ah nice! that looks exactly like my keychain! but mine has abit bigger head and it wiggles XD
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:iconartbaccio:
it looks weird.. i mean the smooth.. not the model ...
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:iconartbaccio:
try to put it less reflection on the blinn material, or use it a lamber to make it look like plastic
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:iconmanreeworks:
~manreeworks Jul 29, 2012  Student Digital Artist
lambert? You mean a phong? Lambert does NOT make anything look plastic at all LOL
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:iconartbaccio:
Mia material is the best for anything, i dont use any maya materials anymore
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:iconmafubash:
Hey thanks for the tip... the Mario keychain that I used as reference was super glossy. I however did end up giving it a Lambert material with a AO map when handing in the assignment.
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:iconartbaccio:
is that on maya right? try to learn how shader works, its a little complicated, but you can do really amazing stuff
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:iconparticularlyme:
I woulda thought that was real.
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:icone-man276:
Mamamia! Nintendo should ask you to design their merchandise for them!
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:iconoulyt:
~oulyt Oct 26, 2010  Student Digital Artist
how awesome is this! i can't wait to have a 3D modeling class
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